Russia launched its Ukrainian offensive on Februat approximately 4 am local time. It is, without a doubt, one of the greatest challenges a video game studio has ever faced. While 130 employees are still in Ukraine-some of them on the front lines, defending their country-200 have relocated to Prague, which now serves as GSC’s primary headquarters, after an elliptical refugee trek through Eastern Europe. Today, GSC Game World is a two-pronged company. (Grygorovych agreed to answer my questions over email, due to the language barrier.) “The evacuation plan with all the timings and meeting points was ready as well: The employees were aware of their organizing responsibilities if the action would be needed.” “Emergency buses were ready at the GSC office throughout the winter, with drivers ready for action,” says Maria Grygorovych, lead producer on S.T.A.L.K.E.R. GSC Game World has furnished a legacy of taut gunplay, eerie atmospheres, and perfectly twisted side quests, but now the studio was forced to contend with a much more pressing reality-one that transcended the rigors of game development. The conflict, if it came to pass, would represent the most destabilizing military engagement on the European continent since the end of the Cold War. International headlines in January and February of 2022 warned that a massive Russian invasion of the country was imminent. Who could blame them? Everyone in Ukraine was preparing for the worst. 2, had stockpiled thousands of liters of fuel-alongside first aid kits and other survival supplies-in its corridors during the nervy winter of 2022. Shadow of Chernobyl and its hotly anticipated direct sequel S.T.A.L.K.E.R. The Kyiv-based studio, responsible for the cult-classic immersive sim S.T.A.L.K.E.R. The offices of GSC Game World smelled like a gas station.
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